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Sevastyan Sokolov
Sevastyan Sokolov

Super Mario 3D Land: The Ultimate Guide for European Players


Super Mario 3D Land: A 3D Mario Game That Plays Like a 2D Mario Game




Super Mario 3D Land is a platform video game in the Super Mario series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first Mario game to be released for the 3DS.




0005 - Super Mario 3D Land (Europe) (En,Fr,De,Es,I.epub



In this article, we will explore what makes Super Mario 3D Land unique among Mario games, what are the main features and gameplay mechanics, what is the story and characters, what are the levels and worlds, what are the power-ups and items, and how was the game received by critics and players.


Introduction




What is Super Mario 3D Land?




Super Mario 3D Land is a platform game that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game". As such, Super Mario 3D Land combines the elements of traditional side-scrolling video game titles, such as linear-based levels, with those of the modern open world titles, such as moving Mario in three dimensions and performing a variety of actions.


Similar to the older side-scrolling Mario games, the health system revolves around Mario shrinking upon taking damage from enemies or hazards, there is a dedicated "Dash" button as opposed to using analog input to determine travel speed, and damage as "Small Mario" results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump.


Super Mario 3D Land utilizes a similar level objective to the aforementioned side-scrolling games, in which the point of each level is to reach and grab the "Goal Pole" at the end of the level, within the time limit. The game also features special coins called "Star Medals" that are hidden throughout each level. Collecting these medals unlocks certain levels or Toad Houses that contain extra power-ups or lives.


Why is it unique among Mario games?




Super Mario 3D Land is unique among Mario games because it is the first game to fully utilize the stereoscopic 3D feature of the Nintendo 3DS. The game uses depth perception to create a sense of immersion and enhance the gameplay. For example, some platforms or obstacles may appear closer or farther than they actually are, requiring the player to adjust their perspective and timing. Some levels also feature binoculars that allow the player to view the level from a different angle and spot hidden items or secrets.


The game is also unique because it is the first game to introduce the Super Leaf as a power-up since Super Mario Bros. 3. The Super Leaf transforms Mario into Tanooki Mario, who can use his tail to attack enemies, slow down his fall, or briefly fly in the air. The game also features a rare variant of the Super Leaf called the Statue Leaf, which allows Tanooki Mario to turn into a statue and become invincible for a short time.


Another unique feature of Super Mario 3D Land is the use of StreetPass functionality. The game allows the player to exchange Mystery Boxes with other players via StreetPass. These boxes contain one or more levels that are randomly generated based on the player's progress and performance. The player can earn Star Medals, power-ups, or lives by completing these levels.


What are the main features and gameplay mechanics?




Some of the main features and gameplay mechanics of Super Mario 3D Land are:



  • The game consists of eight main worlds and eight special worlds, each with five or six levels. The special worlds are unlocked after completing the main worlds and offer more challenging and varied levels.



  • The game features a variety of themes and environments, such as grasslands, deserts, snowfields, underwater areas, ghost houses, airships, castles, and more. Some levels also have unique gimmicks, such as moving platforms, switches, pipes, cannons, propellers, conveyor belts, etc.



  • The game features a number of enemies and obstacles that Mario must avoid or defeat. Some of them are new, such as Tail Goombas, Tail Boos, Tail Bullet Bills, Cosmic Clones, etc., while others are returning from previous games, such as Koopa Troopas, Piranha Plants, Cheep Cheeps, Thwomps, etc.



  • The game features several bosses that Mario must face at the end of each world or in certain levels. Some of them are new, such as Boom Boom and Pom Pom, while others are returning from previous games, such as Bowser, Bowser Jr., Dry Bowser, etc.



  • The game features a number of power-ups and items that Mario can use to enhance his abilities or appearance. Some of them are new, such as the Boomerang Flower, which allows Mario to throw boomerangs that can hit enemies or collect items; the Propeller Box, which allows Mario to fly high in the air; the Invincibility Leaf, which appears after losing five lives in a row and grants Mario invincibility and Tanooki abilities; etc., while others are returning from previous games, such as the Fire Flower, which allows Mario to shoot fireballs; the Starman, which grants Mario temporary invincibility and increased speed; etc.



The game features a number of collectibles that Mario can find throughout each level. These include coins, which can be used to earn extra lives; Star Medals, which can be used to unlock certain levels or Toad Houses; 1-Up Mushrooms 71b2f0854b


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